You’ll also want to make sure your Script Mods Allowed box is green and checked. Go down to the Other tab, then make sure the Enable Custom Content and Mods box is green and checked. Out of 90+ or so available perks, 50+ can be made dynamic. Select Options to enter the Game Options menu. Want to change Skill level requirement to make it easier or harder? No problem, do that. Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.ĭynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here. The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. You should have the 'add traits menu' file, one of the more traits options files, and the XML injector. Of course, your typical +1/2 in some skills perks are also present. This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Information: This mod adds a great deal more variety to the traits available to players during character creation.
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